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Re: Lessons in Morality - The Test

I'm always suspicious of these tests. Most of the time the answer I come up with isn't one of the choices.

Question 1:

You don't say what kind of firearm, but I would choose some form of "A," although I may have to let him get closer before I plug him. Naturally, I would have told everyone else to scram first.

Question 2:

Probably "B," although odds are good they'd be long gone before the cops showed up. If they're druggies, with any luck they'd ditch the purse after they got the cash and I'd get the ID and credit cards back.

Question 3:

Something along the lines of either "B" or "C," leaning towards "B." This is a tough one, and I'm pretty sure there's some standard protocol that is followed in these cases.

Question 4:

You don't say how many people I'm dealing with, or what the boat capacity was. Assuming that I couldn't cobble up something on the spot that would float a few more people, I would go with "A." Just an old fashioned kind of guy I guess. But I like to think I could come up with an idea that would at least give everyone a chance at survival. I also don't think that everyone else would just stand by and let me make all the decisions, unless I had a gun.*

Question 5:

This one is just moot, since we are going to clean Saddam's clock long before he can do something like this. And a nuke in L.A. won't kill many millions. About 100,000 died in Hiroshima from an air burst, including radiation deaths, which is bad enough.

*I remember a conversation once where some friends and I were speculating on that old time-travel chestnut of being trapped on the Titanic, knowing it's going to sink. What do you do to save it? A lot of complex plans came out. Mine was a lot simpler. The Titanic sunk because it hit an iceberg a glancing blow--a one-in-a-million accident that ripped a seam open along much of the side of the ship, flooding many compartments. Had it been slightly to one side or another, it would either have hit head on--and survived quite nicely--or missed it entirely. The object of the game is to make sure the Titanic isn't in that exact place at that exact time, which requires only the slightest change of course. I go to the nearest crewmember, and tell him frantically that I saw someone fall overboard. The ship stops, or turns, and a search takes place. Once it's established that no one has fallen overboard, the iceberg has moved on, and I probably finish the trip in the brig. But I get there.

In a mystery computer game that takes place on the Titanic on that fatal night, I got access to the wheelhouse and spun the wheel wildly, an action that should have accomplished the same thing. Didn't work, the ship still sank, which shows computer programmers don't have much imagination.

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