Off Topic — HabitableZone

Off Topic » in reply to This has been creeping up on us for years.

Techniques

...Yet the images often have lens flares and diaphragm shadows added to them, so they will look like they were shot with a film camera. I've even seen animated effects like dinosaurs kicking up dirt and mud that sticks and splashes onto the non-existent camera lens that is "photographing" them.

I do this kind of thing for a living, and adding "camera artifacts" is almost a must for some shots (I don't do movies--yet--just still shots.) In fact, Photoshop comes with an effect that automatically generates those lens flares! I also create artificial blurring of large objects across a focal length, and even generate the speckles seen on a close-up of a photograph. These things are barely visible to the naked eye, but somehow people see the difference.

In computer-generated movies, the main thing that has to be added is the blur that movement creates on film. The human eye sees the lack of this as "wrong" in a movie. Other "film" quirks that are often artificially added are camera shake, the overshooting that often happens when a cameraman quickly pans to follow a moving object, and odd artifacts like the weird "reversal" of spinning blades or wheel spokes.

Before computer graphics, one great innovation in stop-motion animation was the invention of "go motion," where an animated creature model was moved by special techniques to create a real film "blur." Obviously, true stop motion has no blur whatsoever.

This was first used in "Dragonslayer," and it added immensely to the realism.

In the computer-animated movie "Monster House," the normal computerized blur technique was eliminated to create the feeling of old-style stop motion.

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