The way election maps are made now, all sorts of political decisions are included into the geometry, neighborhoods are deliberately picked up to create voting blocks, or split deliberately to dilute or divide the voting power of certain districts. This is done by carefully determining how neighborhoods vote and then rearranging the boundaries so your opposition can't get the votes he needs to win.
Other tricks include weird shaped disticts so that all the blacks in town get dumped into one district where no whites live. They get to pick their own rep but he always gets outvoted in council. Alternatively, the party in power may choose to draw the boundaries so the republicans don't have a majority in any district.
A look at the map always lets you know what's going on, the shapes of those skinny districts, wandering around all over the place, could never have arisen as the result of a random process. My goal is to make the ethnicity, politics, and economics irrelevant. The software would only know where the people lived, from census data, and it would select boundaries from a finite set. When it's all over, the map should look something like America West of the Rockies, voting districts of roughly the same size, and very roughly roundish or rectangular in shape. No gerrymanders.
Current Events » in reply to re: Aren't we spatial?
re: Aren't we spatial? Part II
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- How to avoid the US becoming the world's largest banana republic
