A p2p network could take spare bandwidth and cycles and maintain a better map than a single hierarchical organization could afford- assuming enough people signed on. Also, the beacon distribution of a p2p could probably resolve latency over bigger slices of the net.
Beyond everyone cooperating and changing their 'last hop' latency at the same instant, you could maintain a list of a million latencies and randomly assign them to every node on the p2p net every few seconds- or whatever time interval it takes to be faster than the last latency can be mapped by an attacker.
But this would mean at the very least a layer built behind evey common internet serivce/protocol... At least I think it would, and then exposed on some level to a p2p network.
*Shudder* says my inner sysadmin.
Scrambling last-hop latency would go a long way to making this technique 'not much better' than traceroute (which can give you a good idea where the path travels, for the most part), but the only way I can see believably doing that WITHOUT having to recognize 'location sniffing' attacks (which I don't buy you can) is some sort of network-defense.
Now, lets ponder- is there a passive way of mapping location without actively pinging out? Robert- you probably would know more than I.
Current Events » in reply to One hacker's ideas
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The whole thread (30 posts)
- National Security Agency gets fix on Internet users location
- Not sure how that can work
- Suppose Bin Laden is using dialup.
- Speculation
- Here's the patent
- Not sure how that can work
